Sony Online Entertainment does not support the use of firewalls and proxies, including cable/DSL NAT routers, campus and office networks, or any type of Internet connection sharing services. However, in an effort to assist you in configuring your systems on your own, we would like to provide the following information which may help you in setting up your firewall to work with EverQuest II.
EverQuest II LaunchPad and Patch Servers
A TCP connection is initiated from the LaunchPad client port > 1023 to patch.station.sony.com at port 7000.
A UDP connection is initiated from the LaunchPad client port > 1023 to sdlaunchpad1.station.sony.com and sdlaunchpad2.station.sony.com port range 3016-3021 and 9700-9703.
EverQuest II Patch:
A TCP connection is initiated from the EverQuest II client port > 1023 to patch.everquest2.com, ablpatch.everquest2.com, abepatch.everquest2.com, or rrpatch.everquest2.com at port 7010
Everquest II Game Client
UDP connections are initiated from the EverQuest II client port >1023 to servers on UDP ports 9100, and UDP ports in the range 32800-33000
Additionally, ICMP messages type 0 (echo reply), 3 (unreachable), 8 (echo request) and 11 (expired) should be permitted bi-directionally between the client PC and the EverQuest II servers.
EverQuest II Servers Subnets
There are multiple IP addresses for the Patch and LaunchPad clusters, and they may change as the network demands, so check often using a DNS lookup tool if you provide a specific firewall rule for these services. The EverQuest II server IP addresses are currently in these subnets: 64.37.158.*, 199.108.13.*, 199.108.12.*, 199.108.202.*, 199.108.203.*, 195.33.135.*