SOE Contributes Gaming Data to Research Project
We're providing our data for science! In a recent collaboration, SOE shared over 60TB of server logs from EverQuest II and additional data collected from a voluntary player survey with a team of academic researchers who hope to use the data to study human interactions through the gaming environment, connections between players and how their online networks are built and used, and more. The server logs were scrubbed of all PII (Personally Identifiable Information) prior to being provided to the researchers, including chat log content. The team received data such as the volume, frequency and demographics of in-game chatters, but none of this information was connected to the real names or other PII of any players. For the full article about this amazing research project, click here.
Feb 17, 2009
We're providing our data for science! In a recent collaboration, SOE shared over 60TB of server logs from EverQuest II and additional data collected from a voluntary player survey with a team of academic researchers who hope to use the data to study human interactions through the gaming environment, connections between players and how their online networks are built and used, and more.
The server logs were scrubbed of all PII (Personally Identifiable Information) prior to being provided to the researchers, including chat log content. The team received data such as the volume, frequency and demographics of in-game chatters, but none of this information was connected to the real names or other PII of any players.
For the full article about this amazing research project, click here.
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