A new NPC consider system has been added to EverQuest II. Here are key features:
  • It provides players with information on the creatures they encounter.
  • When appropriate, the target character's level appears next to its name.
  • The target window varies based on the target character's level of challenge. A weak opponent will have a plain target window with swords under the target character's name, while the target window of an epic opponent will be much more ornate.
  • While the new system still shows which opponents are linked in an encounter, the "consider" message is based on the challenge presented by each individual target. Players who prefer to evaluate their opponents' strengths for themselves may enjoy this option
  • You can switch between the old "consider" system and the new one by selecting the User Interface tab on the Options window. Under the Name and Chat Bubble heading, you can toggle the NPC Evaluation drop-down between Simple (new system) and Detailed (old system).
The screenshots below show the con system when applied on different kinds of opponents:



WEAK OPPONENT
NORMAL OPPONENT
HEROIC OPPONENT
EPIC OPPONENT