Tell us a bit of a background on the Clockworks?
Peter: The clockworks are machines that were left in Ak'Anon when the gnomes left during the Shattering. In order to survive, the clockworks became self relient and rebuilt the city to become their own. The place eventually became their kingdom and they renamed it Klak'Anon. As they have evolved, they started to recognize their own superiority over everything else, even the gnomes. This is creating a problem for the gnomes now that they have returned to Steamfont and wants to reclaim what was once their beloved kingdom.
We've seen the Clockwork Menace, is that who's really running the show?
Peter: The Clockwork Menace is the latest, most powerful clockwork model in Klak'Anon. It's sole purpose is to overpower any opposition in a battlefield. The building of this clockwork is to show an indication that the clockworks of Klak'Anon have an agenda to eventually want to come out and takeover Steamfont. The city itself is run by a different entity, but players will have to discover that on their own.
Ak'Anon is a place many gnomes hold dear does Klak'Anon pay homage to those memories?
Peter: Although some parts of Klak'Anon are still identical to old Ak'Anon like the zoo, the Clockwork have pretty much converted the place to be more mechanical now that it is their city.
Any reason why there's all these gears around and no actual Clocks or Watches?
Peter: Again this is now the home of the clockworks and everything is built according to their needs. Instead of building clocks and watches, they find it more important to build clockwork parts that will allow them to assemble more clockworks to increase their number and survivability. There is a massive clock in the ceiling of one of the rooms in Klak'Anon, that was a prototype for the tower the gnomes built in Qeynos.